Sci-fi Balance

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Description

I designed, developed this game in 48 hours, it was a competition called “Game Jam” where you need to make a game in 48 hours only.

Sci-Fi Balance it’s all about preventing the black ball from falling, one of the core mechanics of the game is that the ring is controlled by the accelerometer sensor in the player’s device and the ball is controlled by physics, so basically the player is controlling the ring instead of the ball itself.

(Unpublished game)

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